Custom eLearning Development

Accessible, responsive digital learning built from approved objectives and source content—not decoration added to slides.

Who it is for

  • L&D teams with approved objectives and no internal production capacity
  • Training and custom-learning agencies that need development capacity behind a won project
  • Operations, safety and HR teams converting classroom material into digital delivery
  • Product and enablement teams that need role-based modules kept in step with releases
  • Organisations holding unfinished authoring files that were started and abandoned

Problems this solves

  • A backlog of unfinished Storyline or Rise files that nobody has time to complete
  • Source content that has to be adapted for digital delivery rather than copied into slides
  • Weak interaction and navigation patterns that leave learners clicking through screens
  • Visual and instructional standards that differ from course to course and author to author
  • A need for software simulations, scenario practice, or produced multimedia that the team cannot build in-house
  • Courses that must be packaged, tracked and tested in a specific LMS to an agreed standard

What you get

  • prototype and visual direction
  • storyboard refinement
  • Rise or Storyline build
  • interactions and knowledge checks
  • software simulations where appropriate
  • responsive QA
  • accessibility review
  • SCORM or xAPI packaging when required
  • source files and handoff notes

How the work runs

Production starts from approved objectives and confirmed source material. Where either is missing, that gap is closed before development begins.

  1. Discover — Confirm objectives, the source inventory, the target LMS and tracking standard, brand and template constraints, and the named reviewer who can approve on behalf of the organisation.
  2. Architect — Agree module structure, interaction patterns, assessment approach, media plan, and a single visual and instructional standard applied to every screen.
  3. Build — Develop in the agreed authoring tool, produce or adapt media, write on-screen text and assessment items, and apply accessibility practices during build rather than as a later correction.
  4. Validate — Run the agreed number of review cycles against the storyboard, then functional QA: navigation, keyboard access, device rendering, and a package test in the target LMS.
  5. Improve — Hand over source files, publish settings and a change log so the course can be updated later without being rebuilt.

Review cycles are counted and agreed before build begins, so scope, cost and schedule stay predictable on both sides.

A good fit when

  • Learning objectives are approved, or will be approved through a preceding curriculum or rescue engagement
  • Source content exists, even if it is rough, and can be shared with the production team
  • One named reviewer can consolidate feedback and approve on behalf of the organisation
  • The target LMS, tracking standard and technical constraints are known
  • The organisation wants durable source files it can maintain, not a locked output

Not a fit when

  • The request is to convert existing slides screen-for-screen with no instructional change
  • No objectives exist yet and no discovery work is wanted before development starts
  • The organisation needs an LMS selected, configured or built — that is not work IETERNUS performs
  • Feedback will arrive from many stakeholders across open-ended revision rounds rather than agreed review cycles
  • The requirement is high-volume generated content published without instructional review

Want this handled by one accountable pod?

Tell us what must be learned, what source material exists, who the learners are, and where the project is blocked.

See what a Learning Systems Review covers